Posts Tagged With: dragons

Dragon Fever

So you’ve all seen the last (finally…) Hobbit movie, right?  The one where Thorin goes half-crazy with greed looking for his gem?  Good, that’s what today’s post is based on.

Dragons.  They’re big, and magical, and scary.  They live for a looooong time, and are wicked, cunning, proud, and greedy.  They probably don’t get along with each other very well for very long, and therefore, it is conceivable that they don’t reproduce like in Game of Thrones.  Perhaps, they are more magical than you originally thought.

Let us suppose, for the sake of argument, that dragons are more supernatural than natural.  More magical than mundane.  More outsider than native.  Let us suppose further, that instead of hundreds of dragons roaming around the world, there is one Platonic Dragon hanging around in the aether somewhere, seeding the Material plane with magic that will turn an ordinary mortal into a vessel for the Platonic Dragon’s will.

What does all that have to do with Thorin jumping off the deep end?  A little something I’ve come up with called Dragon Fever.

Dragon Fever is a magical disease, spread by contact with dragons or dragon’s hoards.  It first drives a subject mad, and then slowly transforms the afflicted into a dragon.  And, since it is primarily connected with the hoard of the dragon, it works as a sort of backup measure if some mighty hero should manage to slay a dragon.

For each day spent in/around a dragon’s hoard, a character must make a will save with a DC equal to the number of hit dice the dragon who owned it possessed.  Thus, a red wyrm’s hoard will have a Will save DC of 37.  Failure indicates the character has been infected with the magical disease.

After infection, the disease begins to progress rapidly.  A Will save must be made each day against the same DC as the original save.  Failure indicates the subject takes 1 Wisdom damage as the Platonic Dragon floods the victim with dragonish thoughts. This damage persists as long as the disease infects the victim.  Succeeding on 4 saves in a row will mean the character has fought off the disease and will begin regaining their lost Wisdom score at the normal rate.

Spells cast on the victim of Dragon Fever which directly affect the disease or the effects thereof must succeed on a Caster level check to beat the SR of the original dragon.

If a character is reduced to 0 Wisdom by the disease, the character’s soul is then severed from the body and the spirit of the Platonic Dragon invades the body and begins transforming it into a true dragon.  At this point the original character is considered dead, and may only be raised by a Reincarnation or True Resurrection spell.  A Wish or Miracle may be used to evict the Platonic Dragon for a time, in which an ordinary Resurrection or Raise Dead spell will work to restore the deceased to life.

The disease is insidious, however, as the victim will seem to recover, regaining wisdom slowly, and returning to a somewhat altered version of the original personality.  What is in fact happening is the magic of the Platonic Dragon is working through the mind of the vessel as a defense mechanism and mimicking the personality of the victim.  The charade will be maintained long enough for the dragon to secure isolation to complete the transformation.  The vessel’s ability scores will (at the rate of one point per day) shift towards the stats for a dragon of the same size as the infected creature. Over this time, the creature’s appearance will slowly change into a more and more draconic form, which transformation will be complete when the ability scores have finished shifting.  Then the dragon is wholly draconic, and not even a Wish or Miracle will banish the draconic mind from the body.

Does that make dragons a little scarier?  I hope so…

Categories: Monsters, Rules | Tags: , , | Leave a comment


Given that dragons are a fantastically powerful and intelligent species, it stands to reason that there would be a society out there somewhere that would be ruled by dragons.  Perhaps more than a single society, but an entire world dominated by Dragonkind!  Where mere mortals are ruled over by Dragon Kings and Emperors.  They would probably be organized along the temperaments of the individual idioms of the differing shades of dragons.

Gold and Silver dragons benevolently ruling over bustling cities of well-organized commerce with minimal crime, Black and Red dragons lording their authority and power over the repressed masses toiling for their master’s gain.  Yes, I can see it now, back in the primordial mists, before Men, Dwarves, or even Elves built their own societies on the ashes of the Dragon’s Age.

Yorvasskor the Great Gold Dragon, ruling over his empire along with his younger gold and silver dragon Earls, Barons, Dukes and Knights, peacefully shepherding the Progenitor Races towards self-sufficiency, while guarding them and his empire against the depredations of Kaath, the Red Dragon of Unterbergen.  Kaath, with his terrible legions of the underfolk, making war against Yorvasskor. Kaath, Overlord of Black, White, Blue and Green, seeking to topple the Great Gold and establish his own empire and mine the resources from under the mountains for his pleasure.  Kaath, who seeks to establish himself as a god over all the land and its peoples.

Long he would bide his time, plotting, planning, preparing under the mountains to wage his terrible war against all the good dragons had built.  For centuries he would breed his warriors, fierce and terrible for the coming Armageddon when he would seek to destroy all that opposed his rule.

But Yorvasskor would know of his plans, and prepare his own forces for the coming Doom.  He would slowly dissolve the cities and turn the citizens there into nomads, denying Kaath the chance to kill in great numbers as he desires.  Also, he would change their form and appearance to hone their skills in various crafts to arm the peoples for the coming war.  Elves would be guided into keepers of the lands themselves, rearing food and livestock to feed the armies. Dwarves would be the weaponmakers and armorsmiths, to arm the soldiers and protect them from the evils of the Underfolk and their blades.  Men would be the warriors, quick and bold, armed by Dwarves, fed by Elves, driven by their own cunning and passion, guided by the wisdom of Yorvasskor and his Court.

And then the day of battle would come, great and bloody and dark.  The dragons themselves would take to the skies, burning and bashing, clawing and biting above the melee of Men and Orcs below.  In that day all of the great dragons would perish, leaving none alive but a scant few wyrmlings and unhatched eggs sheltered in hidden nests and caves.  The Young Races then would have to pick up the pieces of their shattered lives without the guidance of the Dragons.  Their allegiances would fracture and freeze, coming together once again in the vast cities ruled by the powerful, but one of their own race now, ill equipped and short of life, nations rising against nations, races against races, spurning what was originally intended as a vast brotherhood.  Dragons would no more rule, for any that appeared would be feared and hunted, only the memories of the terror of the Dragons’ War would live, and none of the Dragon’s Age before.

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