I’ve been working on bulking out the second entry in my Non-Vancian Spellcasting classes series, but I’m not going to have it done in time for Friday like I hoped, so I’ll post something else that isn’t finished to make up for it.
That’s right, my much-vaunted gigantic cross-referenced index of every monster published (nearly) I am releasing into the wild. It isn’t finished but the Agglomerated Monster Index Sorting Suite (AMISS for short) is now available for viewing here: LINK. I have it set up so you can sort, filter, and list by every category available. Feel free to save a copy to your own Drive to set your own filters, and keep checking back because you never know when I might be adding monsters to it.
As I said, it isn’t done yet, but it does have more than 500 individual monster entries included so far. By the time I’m done, it may well have over a thousand. I am totally finished with the Heroes of Horror and the Monster Manual III. I am mostly finished with the Monster Manual/SRD monsters. I plan to have in the final product the following: Monster Manual/SRD Monsters, Monster Manual II, Monster Manual III, the Fiend Folio, Heroes of Horror, and any other books I own with monsters in them (version 3.5, but since there aren’t any stats included you should be able to utilize the list for any edition of the game).
What good is this list? Well, it’s super cool for me because with the filters on I can compile in under a minute a custom random encounter table for any given CR range, climate, environment, organization, sourcebook, type, subtype, and even weight! No more long prep time coming up with random encounter tables for Warm Forests 5, 10, 20, and 40 miles from civilization. Just set the filters, =randbetween(1,n) the number of options, and off you roll!
Now, I should say that those entries are based on 3.5/Pathfinder monsters, so perhaps the CR listing won’t be as advantageous for you 5th Editioners out there, but hey, this is a tool I made for me that I’m sharing with you. Feel free to copy it and edit to your heart’s content. At least take a look at it, though. Took me forever to get it this far.
Bonus: On the second tab (titled “Calculation”) there is my rough guide for levels of encounters based on relative settlement level, as well as percent chance for any given encounter to be one with intelligent humans/demihumans. Also a seagoing encounter table with weather events. But wait, there’s more! If you act now, you will see four whole days of hourly encounter rolls on that same sheet. Refreshes at the editing of a cell!